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From: Matthew Garrett <mjg@redhat.com>
To: Don Zickus <dzickus@redhat.com>
Cc: x86@kernel.org, LKML <linux-kernel@vger.kernel.org>, mingo@redhat.com
Subject: Re: [PATCH] x86: use int instead of long to set reset vector back to 0
Date: Mon, 28 Feb 2011 15:15:16 +0000 [thread overview]
Message-ID: <20110228151516.GA5662@srcf.ucam.org> (raw)
In-Reply-To: <1297139100-424-1-git-send-email-dzickus@redhat.com>
On Mon, Feb 07, 2011 at 11:25:00PM -0500, Don Zickus wrote:
> A customer of ours, complained that when setting the reset vector
> back to 0, it trashed other data and hung their box. They noticed
> when only 4 bytes were set to 0 instead of 8, everything worked
> correctly.
We're supposed to be resetting trampoline_phys_low and
trampoline_phys_high here, which are two 16-bit values. Writing 64 bits
is definitely going to overwrite space that we're not supposed to be
touching.
> - *((volatile long *)phys_to_virt(apic->trampoline_phys_low)) = 0;
> + *((volatile int *)phys_to_virt(apic->trampoline_phys_low)) = 0;
I'd suggest either using u32 here, or alternatively make it more obvious
what's going on and set trampoline_phys_low and trampoline_phys_high
(which are both 16 bit) independently.
Ingo? Looks like you touched this last, but it seems that the bug was
there already.
--
Matthew Garrett | mjg59@srcf.ucam.org
next prev parent reply other threads:[~2011-02-28 15:15 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-02-08 4:25 Don Zickus
2011-02-28 15:15 ` Matthew Garrett [this message]
2011-02-28 15:26 ` [tip:x86/urgent] x86: Use u32 " tip-bot for Don Zickus
2011-02-23 22:12 [PATCH] x86: use int " Don Zickus
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